

- #PHASER 3.0 EXAMPLES HOW TO#
- #PHASER 3.0 EXAMPLES UPDATE#
- #PHASER 3.0 EXAMPLES FULL#
- #PHASER 3.0 EXAMPLES CODE#
The group, run by Tom Greenaway from Google and Noel Meudec from Facebook, aims to give a voice to web game developers so their issues and queries may be raised to W3C, the World Wide Web Consortium. On October 20th I was pleased to be invited to take part in the first W3C Web Gaming Community talk.
#PHASER 3.0 EXAMPLES FULL#
Over time, Francisco will also start helping with Phaser 4 development, but right now both of us are heads-down and full steam ahead in getting 3.50 finished. This is extremely important work and means when we release 3.50 we can be 100% sure that all the examples will run properly. At the moment he has been busy making sure that new issues on GitHub are correctly tagged, that forum posts are approved in a timely manner, he's been tweeting out a new Phaser showcase game every day from the official Twitter account and, most importantly of all, he has been going through every single Phaser example, building up a spreadsheet of which ones work and fail under Phaser 3.50 and then going through fixing them one by one. He joins the team thanks to a fantastic new sponsor (that I can't announce details of just yet). If you're on the Phaser Discord you may know him better as gammafp and he's long been helping spread the joy of Phaser into Spanish speaking climes.
#PHASER 3.0 EXAMPLES CODE#
New Team Member: Francisco Pereiraīefore we dive into the code I just wanted to announce that I'm very pleased to welcome Francisco Pereira as a new full-time member of the Phaser team. to a new Dev Log everyone! A couple of important things have happened since the last Dev Log and, of course, lots and lots of development as well. In the preload function, add the following code:

With our assets loaded, it is time to create our preloader. If you reload your game in the browser, you should see the logo appear in your game.
#PHASER 3.0 EXAMPLES UPDATE#
To load our image and display it in our game, you will need to update the preload and create functions in index.html: You will need to place the image in same folder as index.html. The asset for the game can be downloaded here. To keep things simple, we are going to use one image and reload it a few times to simulate loading a large number of assets. Before we can create our preloader, we will need to load some assets into our game. Now that our project is setup, we can get started. If you try running your game, you should see a black screen, and if you open the console in the developer tools, you should see a log with the version of Phaser your game is running.

Once you have these setup, we will setup the basic code for our game. If you don’t already have one, I would recommend the Brackets editor since it is easy to use, and it has a feature called Live Preview that will allow you to run your Phaser game without installing a web server. You will also need an IDE or Text Editor for writing your code.
#PHASER 3.0 EXAMPLES HOW TO#
If you don’t already have this setup, you can read how to do that here: Getting Start With Phaser. In order to run your Phaser game locally, you will need a web server for running your game. Learn to code and make impressive games with JavaScript and Phaser 3! The HTML5 Game Development Mini-Degree is now available for Pre-Order on Zenva Academy. Learn Phaser 3 with our newest Mini-Degree
